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Second Project Choices

Students may select their next project!
Here are some ideas!

  1.  Dress-Up / Match-That-Outfit

  2.  Space Shooter

  3.  PAC-MAN   (Advanced)
Scratch Cat (from http://nagelelo.wikispaces.com)

A Warning about the Samples Below

In each of the options below, a sample game is provided.  
Try out the game and look at the code, but DON'T USE THE CODE!.  
Students are expected to START FRESH with their own final project that is unique!

Getting used to Scratch 2

If you haven't used Scratch 2 before, then check out:
  • Introduction to Coding
  • How to use Scratch 2
  • Introduction to Scratch 2
    (with exercises)
  • Frogger Game using Scratch 2
If you use these tutorials, please let me know!

About Scratch

Scratch is an entry-level  free and open source software programming environment developed by MIT.

Option #1 - Dress Up Game

Picture
Create a girl to be the model.
(Recommend finding a photo of a person and use the GIMP with an "Edge Detect" or "Cartoon" Filter.  
Edit and save it as a PNG.)

Then, create clothing pieces (use the GIMP or Scratch).

The Dress Up feature is built into Scratch, so there isn't any programming required for this.  If time permits, please try to build both the Basic and Advanced versions.  However, you must choose one to start.

Mr. Rich found a dress-up game online (here) and modified it to demonstrate the BASIC VERSION (but with only 2 colors).

upad_v5_mrrichmod.sb
File Size: 67 kb
File Type: sb
Download File


BASIC VERSION:
Create a model (can use GIMP, Photoshop or Scratch).  Model must be human (male or female) and have:
**updated (Apr17)**
  • at least 2 tops (shirts, sweaters, etc.)
  • at least 2 bottoms (pants, shorts, skirts, etc.)
  • at least 3 accessories (shoes, hairband, jewelry, ...)

Next, create at least 4 COLOR buttons, so that the color of each item will change when:
- First, the color is selected (mouse-click)
- Second, the clothing/accessory is selected (mouse-click)

You can make this happen with either:
  • costume changes (set costume to "blue costume")
  • color change (set color to "-144")

ADVANCED VERSION/OPTIONS:
Add a MATCH-THAT-OUTFIT game.  The Game Designer can:
  1. Drag one set of clothing and accessories onto the model (Note: EASY level might have 3 items, while EXPERT level might have 8 or 9 items)
  2. Write down the X,Y address of each item
  3. Take a screen capture of the model's finished look
  4. For each clothing item, if it is dragged within a short distance of the correct location, then it should be correct.  (Note: The "within a short distance" can be adjusted.  EASY level might be within 5 pixels and EXPERT level might be within 2 pixels.)
  5. When all clothing/accessories are matched correctly then display "YOU WIN"
  6. As the game is played, a display should say:
    - how many items ARE MATCHING
    - how many still NEED TO BE MATCHED
  7. Can create more clothing, to make the game more challenging.

Option #2 - Space Shooter

Picture
Make your own SPACE SHOOTER game!

Start by building the BASIC VERSION and then move on to the ADVANCED VERSION.

(You can draw the objects using either the GIMP or Scratch)

The sample game below is very basic (was found here).

space_shooter_v2.00_beta1.sb
File Size: 126 kb
File Type: sb
Download File


In the sample game above, the background (stars) don't move.  Check out Mr. Rich's sample of a scrolling background.
scrolling-background-planets.sb
File Size: 15 kb
File Type: sb
Download File


BASIC VERSION:
  1. Build only one level.
  2. Shooter can move all over the screen.
  3. Have only 5 Enemy Space Ships.
  4. Have Enemy Space Ships arrive in 3 different formations.
  5. Have Enemy Space Ships die after one shot.
  6. Display "You Win" or "Game Over".


ADVANCED VERSION/OPTIONS:
May build some or all of these options.
  1. Build at least 5 levels (with multiple enemy space ship formations on each level)
    Probably need to base each level's success on a number of enemy space ships that are destroyed.
  2. Build at least 20 Enemy Space Ships
  3. Have at least 10 different formations
  4. Make Enemy Space Ships able to shoot and/or place "space mines" (like "land mines")
  5. Have "Health" points that decrease when Enemy Space Ships hit the Shooter.
  6. Have "Health Ships" that restore Health points.
  7. Add new weapons for the Shooter. (e.g. Have 2 weapons that can clear the whole screen.)
  8. Add other advanced features (room for creativity)

Option #3 - PAC-MAN  (Advanced)

Picture
Make your own PAC-MAN game.  (Can also be "PAC-WOMAN".)

Start by building the BASIC VERSION and then move on to the ADVANCED VERSION.

Also, try the Google Doodle of PAC-MAN to get some ideas of how the game plays.

(You can draw the objects using either the GIMP or Scratch)


Here's some help to get you started.

pacman-v09-mrrich.sb
File Size: 302 kb
File Type: sb
Download File


Other Pac-Man Instructions

These instructions are NOT from Mr. Rich. They were found here by one of my students. (Here's a backup of the file, just in case it is deleted.)
pacman_lesson.pdf
File Size: 1480 kb
File Type: pdf
Download File

Other Youtube Pac-Man Instructions

There are also instructions for Pac-Man from another teacher on YouTube.
This Pac-Man has a big red dot in front of him.  Therefore, we'll call him Rudolph-Man!

Link to YouTube Pac-Man Instructions

Something Different - ESCAPE

There's also a completely different game ("escape the box" borrowed from here) that will be helpful here.  It uses the same basic Scratch ideas of a changing Stage and movement only "IF TOUCHING COLOR".
escape_the_box.sb
File Size: 5239 kb
File Type: sb
Download File


BASIC VERSION:
  1. Build only one level (game area image = Stage)
  2. PAC-MAN should keep moving in the direction of the last arrow key, even if the key is no longer pressed.  (See the Google Doodle example.)
  3. Have only 1 ghost that moves in a pre-set path.
  4. Have only a few dots to eat. (Eat all for the win).
  5. Have only 2 cherries for bonus points.
  6. Have one power-pellet that PAC-MAN can eat so he can eat the ghosts for bonus points.  The ghost will need to change costumes so the player knows it is edible.
  7. Display "You Win" or "Game Over", based on success or failure.


ADVANCED VERSION/OPTIONS:
May build some or all of these options.
  1. Have at least 5 levels (use the Stage, see "escape_the_box" example)
  2. Ghost Movement (choose one of these 3)
    Medium: Have 4 ghosts that have 4-6 preset paths to choose
    Hard: Have ghosts with 3-4 preset locations where they can choose between paths to the other preset locations
    Very Very Hard: Whenever a ghost gets to an intersection, it should be able to choose any random direction available.
  3. Have each level full of dots to eat before "Level Up" (again, see the Google Doodle for ideas).
  4. Have at least 6 different bonus-point or bonus-life items (e.g. cherries, bananas, etc.) that only appear for a limited time.
  5. Have at least 4 power-pellets (spaced widely apart) so PAC-MAN can eat more ghosts.
  6. Allow PAC-MAN to teleport through an exit (move off through the left opening and appear entering from the right opening, and vice-versa)


PAC-MAN Background

Below is a sample PAC-MAN background and also a sample game with it included as a BACKGROUND for the STAGE.
pacman_background_sample_v3.png
File Size: 13 kb
File Type: png
Download File

pacman-sample-v2.sb
File Size: 69 kb
File Type: sb
Download File


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